![]() ![]() ![]() This modifiers are accessed via the game's Extras menu, and are only unlocked after completing the game. The Last of Us Part II - Patch 1.05 Features Gameplay Modifiers The Last of Us Part II is getting its first major update this week, with developer Naughty Dog adding a slew of new visual and audio effect modifiers, optional cheat codes, and two new difficulty. If you haven't yet, check out our spoiler-free and spoiler-filled reviews of The Last of Us Part II, as well as our deep-dive into the complex system it uses for its in-game glass breaking. Patch 1.05 is out on August 13 for all Last of Us Part II players. Accessibility options for collectible tracking have also been added, which might come in handy for trophy hunters. Some small fixes have also been made to some accessibility features, such as the balance on the Ground Zero encounter. There's also a handful of new audio modes that let you turn down the mix to as low as 4-bit, for some reason.Īdditional options are also being added that will let you tweak your play style, including motion aiming, aiming acceleration sliders, and film grain adjustments. Additional gameplay options will let you turn on options like slow motion, infinite ammo and resources, one-hit kills, and more. Naughty Dog says you'll be able to choose between 30 new rendering modes, including sepia, cel-shading, and retro looks. The main feature of this update is the ability to play The Last of Us Part 2 as 60 frames per second, doubling the game’s original 30 FPS cap. This allows you to choose your preferred framerate to complement the rest of the enhancements that are part of the PS5 backward compatibility with PS4 games, such as an enhanced resolution, faster load times, and more. Added a Framerate Target option that allows you to choose between 30 FPS or 60 FPS. ![]() The update also includes new fun graphical modes and gameplay modifiers for you to mess around with. The Last of Us Part 2 Update 1.08 Patch Notes. ![]()
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